Hi all, I'd like to bring a subject from osg-submissions to osg-users. The full thread is there: http://forum.openscenegraph.org/viewtopic.php?t=4450
But in a few words, I've proposed a mechanism for proxy images that allows files to be loaded only when needed. The goal is to be able to load a scene with GB of textures, write it, process it, and (optionnally for me) display it. Please note this is NOT a database paging feature in the osgDB way. I've proposed an intrusive implementation (= works already) directly in osg::Image. Advantages: Simple to maintain; nothing else than osg::Image and a few osgDB read/write callbacks are to be written. Drawbacks: It's very intrusive; may affect a bit performance. Robert proposed then a solution based on update/cull callbacks. Advantages: Doesn't need to change core OSG; more flexible (to handle images from streams for instance); allows constant frame rate loading. Drawbacks: No solution has been found yet to simply import and then export. If interested in the subject, feel free to join the thread and drop a line about usage and/or implementation ideas :) Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

