Hi everyone, I've got the camera positioned so that it covers all of the objects in the scene. Is it possible to find the set of visible faces of those objects from the given camera position?
If a face is only partially visible, is there a way to compute how much of its total area can actually be seen? I've searched the forum and found only a brief mention about the depth map shadow algorithm, but I'd really appreciate a more detailed hint on how to actually tackle this problem with OSG. If it's of any importance, I don't need to render the scene at all, I just need to compute the areas of the visible faces. Thank you! Cheers, Inos ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22806#22806 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

