Hi everyone,

I've got the camera positioned so that it covers all of the objects in the 
scene. Is it possible to find the set of visible faces of those objects from 
the given camera position?

If a face is only partially visible, is there a way to compute how much of its 
total area can actually be seen?

I've searched the forum and found only a brief mention about the depth map 
shadow algorithm, but I'd really appreciate a more detailed hint on how to 
actually tackle this problem with OSG. 

If it's of any importance, I don't need to render the scene at all, I just need 
to compute the areas of the visible faces.

Thank you!

Cheers,
Inos

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22806#22806





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to