Hello, I am not sure if this has been asked before I tried a search on this forum but I think it is too specific so the search didn't come up with anything remotely close.
Anyway my question is is there a safeway to release osg::Image after it has been uploaded to the card or better say into it's memory space. Deconstructors of osg::Image are all protected so I don't know how you could actually tell it unless I write my own memory manager for it, which is possible (but I would rather like to avoid that). The reason I ask is I've got quite a big volume stored in an osg::Image and I am running rather low on system resource memory the reason for that is it is actually kept twice in memory (the first time in osg::Image and the second time around due to OpenGL's / OS internal texture memory context mapping). So I rather would like to get rid of at least of one of them. But I don't know when and how since I just recently restarted using OSG. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22893#22893 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

