Hello,

I am not sure if this has been asked before I tried a search on this forum but 
I think it is too specific so the search didn't come up with anything remotely 
close.

Anyway my question is is there a safeway to release osg::Image after it has 
been uploaded to the card or better say into it's memory space. Deconstructors 
of osg::Image are all protected so I don't know how you could actually tell it 
unless I write my own memory manager for it, which is possible (but I would 
rather like to avoid that).

The reason I ask is I've got quite a big volume stored in an osg::Image and I 
am running rather low on system resource memory the reason for that is it is 
actually kept twice in memory (the first time in osg::Image and the second time 
around due to OpenGL's / OS internal texture memory context mapping). So I 
rather would like to get rid of at least of one of them.

But I don't know when and how since I just recently restarted using OSG.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22893#22893





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