Thank you for your reply Garret,

That is very handy to know.

Unfortunately it seems that none of the members in the osgVolume namespace 
expose this function (at least I couldn't find it), have something similar or 
are somehow related through inheritance to the osg::Texture class.

So I guess I have to look at the osgVolume code itself and find where it 
actually generates the 3D texture and add this line?

I am just slightly worried that this might cause unknown side effects!

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http://forum.openscenegraph.org/viewtopic.php?p=22900#22900





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