Hi Alessandro, May I suggest you to use the 2010.2 FBX plugin for 3DSMax? It's downloadable on the Autodesk web site. I guess it may affect things about transparency and animations, but it needs to be tested. Cheers,
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "alessandro terenzi" <[email protected]> a écrit : > Another thing I also noted is related to transparency: I reduced the > opacity value inside 3dsmax material editor, but the model is always > 100% opaque. > > Is transparency currently supported? > Regards. > Alessandro > > > On Wed, Jan 20, 2010 at 10:36 AM, alessandro terenzi < > [email protected] > wrote: > > > I'm trying the FBX plugin but I'm experiencing a couple of problems: > > 1) the model is not correctly oriented (no matter if I export using > Y-UP or Z-UP options within 3dsmax) > > 2) aniamtions don't start (I also tried to export using the 'bake > animation' option) > > Are these features currently supported/implemented? > > By the way, I'm using the latest development release (2.9.6) and in > particular the latest submission for the FBX plugin. I tried with > models exported from 3dsmax 2010 (FBX file format FBX200900 - binary). > > Thank you. Kind regards. > Alessandro > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

