Hi,

Thomas Simon wrote:
Thanks for your interest and help

The wiimotion plus gives 3 around-axis speeds which I transforme into
angles the fact is that the pat keep turning around the OSG basic

are you manually integrating the angular rates? If so, I'd also suggest looking at quaternions...

jp

axis and not in the wiimote basic axis. I also think that I got a
gimbal lock  :( I try a makeRotate with an old X-axis (for exemple)
and a new X axis calculated and do the same for Y and Z. It gived no
result  :?

------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23013#23013





_______________________________________________ osg-users mailing
list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support.

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to