Hi,

This is activeX control and inside the contol I have a method which prints 
screenshot. 

This is how I do initiate control AND all OSG instances:


Code:

 int ViewerCtrl::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
        if (COleControl::OnCreate(lpCreateStruct) == -1)
                return -1;

        RECT rect;
        GetWindowRect(&rect);

        WCHAR str[255];
        swprintf(str, L"(%d,%d) - (%d,%d)", 
rect.left,rect.top,rect.right,rect.bottom);

        // Set window traits and gc
        _traits = new osg::GraphicsContext::Traits;
        osg::ref_ptr<osg::Referenced> windata = new 
osgViewer::GraphicsWindowWin32::WindowData( GetSafeHwnd() );
        _traits->x = 0;
        _traits->y = 0;
        _traits->width = rect.right - rect.left;
        _traits->height = rect.bottom - rect.top;
        _traits->windowDecoration = false;
        _traits->doubleBuffer = true;
        _traits->sharedContext = 0;
        _traits->setInheritedWindowPixelFormat = true;
        _traits->inheritedWindowData = windata;
        _gc = osg::GraphicsContext::createGraphicsContext( _traits.get() );
        _gc->setClearColor( osg::Vec4f(0.2f, 0.2f, 0.6f, 1.0f) );
        _gc->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

        // Create camera
        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
        camera->setGraphicsContext(_gc);
        camera->setViewport( new osg::Viewport(_traits->x, _traits->y, 
_traits->width, _traits->height) );
        camera->setProjectionMatrixAsPerspective( 30.0f, 
(double)_traits->width/(double)_traits->height, 1.0f, 10000.0f );
        camera->setClearMask( GL_DEPTH_BUFFER_BIT );

        // Create viewer
        _viewer = new osgViewer::Viewer;
        _viewer->setThreadingModel( osgViewer::Viewer::SingleThreaded );
        _viewer->setCamera( camera.get() );
        _viewer->setCameraManipulator( new osgGA::TrackballManipulator );

        // Set root node of the scene
        _root = new osg::Group;
        _viewer->setSceneData( _root.get() );
        _viewer->realize();

WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON, CRect(01, 1, 50, 50), this, 1000);

        // Create a thread for the simulation loop
        _beginthread(&RenderThread, 0, _viewer); 
        return 0;
}




and this is how do I take screenshot:


Code:

VARIANT_BOOL ViewerCtrl::SaveScreenshot(LPCTSTR name)
{
        AFX_MANAGE_STATE(AfxGetStaticModuleState());

        CW2A tmpStr(name);
        osg::ref_ptr<osg::Image> shot = new osg::Image();
        shot->allocateImage(640, 480, 24, GL_RGB, GL_UNSIGNED_BYTE);
osg::ref_ptr<osg::Camera> camera = _viewer->getCamera();
_viewer->frame();
camera->attach(osg::Camera::COLOR_BUFFER, shot.get()); 
osgDB::writeImageFile(*shot, "test.png" );

        //osgViewer::ScreenCaptureHandler* scrn = new 
osgViewer::ScreenCaptureHandler();
        //osgViewer::ScreenCaptureHandler::WriteToFile* captureOper = new 
osgViewer::ScreenCaptureHandler::WriteToFile(tmpStr.m_szBuffer, "png");
        //scrn->setCaptureOperation(capt()ureOper);
        //scrn->captureNextFrame(*_viewer); 
        //_viewer->frame();
        return VARIANT_TRUE;
}




so any clue or suggestion is welcomed.
Thank you!

Cheers,
Danny

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23053#23053





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