Hello osg-users,

I noticed that the latest developers release (2.9.6) translates quads to
triangles.
Very large models need to be chopped into smaller pieces for this
translation to work,
but in most cases it goes unnoticed.. until, you switch to wireframe.
Now we see the triangles. For example:

boxGeode->addDrawable(new osg::ShapeDrawable(new osg::Box(center, lx, ly,
lz)));

now renders triangles instead of quads ..

Is there an easy way to render the wireframe mode 'as-if' quads are used?

cheers,

René
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