Thanks Paul,

It seems to me that I would need a similar convenience routine that creates
GL_LINE_... primitives for arbitrary geometry.
The thing is a lot of fe-models still use quads, end-users expect to see
quads for their fe-models.

René


2010/2/1 Paul Martz <[email protected]>

> René Molenaar wrote:
>
>> I noticed that the latest developers release (2.9.6) translates quads to
>> triangles.
>> Very large models need to be chopped into smaller pieces for this
>> translation to work,
>> but in most cases it goes unnoticed.. until, you switch to wireframe.
>> Now we see the triangles. For example:
>>
>> boxGeode->addDrawable(new osg::ShapeDrawable(new osg::Box(center, lx, ly,
>> lz)));
>>
>> now renders triangles instead of quads ..
>>
>> Is there an easy way to render the wireframe mode 'as-if' quads are used?
>>
>
> You could make a wireframe box using GL_LINE_LOOP and GL_LINE_STRIP
> primitives. osgWorks (osgworks.googlecode.com) has a convenience routine
> for this; see osgwTools/Shapes.cpp/.h.
>   -Paul
>
>
>
>
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