Thank you, I will experiment with the latter option (as the first one is currently already working with osg 2.8.2).
I bet this question will be repeated in the future.. ;-) cheers, René 2010/2/1 Paul Martz <[email protected]> > René Molenaar wrote: > >> Thanks Paul, >> >> It seems to me that I would need a similar convenience routine that >> creates GL_LINE_... primitives for arbitrary geometry. >> The thing is a lot of fe-models still use quads, end-users expect to see >> quads for their fe-models. >> > > In general, then, I'd advise you to stick to GL1/2 and use GL_QUADS > PrimitiveSets in Geometry-type Drawables, and GL_LINE polygon mode. > > Or, knowing that all modern graphics hardware draws a quad as two > triangles, the other way to handle this would be to keep two representations > of your model, one for fill, and one for line. They could easily share the > same vertex data, so this should not consume a substantial amount of > resources. > > So you have many options available to you. > > -Paul > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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