Hi, Yes the fbx is broken due to the new version of osgAnimation, i cant compile this plugin because i am not on windows. I suggest to disable the animation as a quick fix in the fbx while Michael update to the new version.
Sorry for the inconvenience Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Tue, 2010-02-02 at 21:16 -0700, Chris 'Xenon' Hanson wrote: > On 2/2/2010 4:54 AM, Sukender wrote: > > Hi Julian, > > AFAIK, Michael is currently updating FBX for osgAnimation recent changes. > > Please wait a bit, I guess it'll be fixed soon... > > Cheers, > > Current FBX plugin in SVN HEAD doesn't seem to compile. > > Need to remove include of a missing header: > #include <osgAnimation/UpdateCallback> > > > and then: > 1>.\fbxRNode.cpp(335) : error C2039: 'setBindMatrixInBoneSpace' : is not a > member of > 'osgAnimation::Bone' > 1>.\fbxRNode.cpp(367) : error C2039: 'UpdateTransform' : is not a member of > 'osgAnimation' > > I don't know enough of the FBX and osgAnimation internals to try to fix > this. If anyone > wants to advise, I can try. >
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