Hi,

Yes the fbx is broken due to the new version of osgAnimation, i cant
compile this plugin because i am not on windows. I suggest to disable
the animation as a quick fix in the fbx while Michael update to the new
version.

Sorry for the inconvenience

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Tue, 2010-02-02 at 21:16 -0700, Chris 'Xenon' Hanson wrote:
> On 2/2/2010 4:54 AM, Sukender wrote:
> > Hi Julian,
> > AFAIK, Michael is currently updating FBX for osgAnimation recent changes. 
> > Please wait a bit, I guess it'll be fixed soon...
> > Cheers,
> 
>   Current FBX plugin in SVN HEAD doesn't seem to compile.
> 
> Need to remove include of a missing header:
> #include <osgAnimation/UpdateCallback>
> 
> 
> and then:
> 1>.\fbxRNode.cpp(335) : error C2039: 'setBindMatrixInBoneSpace' : is not a 
> member of
> 'osgAnimation::Bone'
> 1>.\fbxRNode.cpp(367) : error C2039: 'UpdateTransform' : is not a member of 
> 'osgAnimation'
> 
>   I don't know enough of the FBX and osgAnimation internals to try to fix 
> this. If anyone
> wants to advise, I can try.
> 

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