Hi Robert,

Exactly i want the scene only with shader.
I will have a try with shader gen

Thank you

Cheers,
Cedric
-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Wed, 2010-02-03 at 09:13 +0000, Robert Osfield wrote:
> HI Cedric,
> 
> On Tue, Feb 2, 2010 at 11:58 PM, Cedric Pinson
> <[email protected]> wrote:
> > Yes i would like to make a javascript output format 'json', because we
> > use webgl (es 2.0) i would need to have in geometry using only es 2.0
> > features. I know you made some work about es 2.0 so i had hope to be
> > able to convert a given geometry to 'attribute'.
> >
> > I am new to work on es 2.0 and webgl so maybe i miss something.
> >
> > Does it make sense for you ?
> 
> So you just want an OSG scene graph that uses shaders/uniforms that
> are compatible with GLES2?  You are planning to do the conversion of
> this scene graph to yourself?
> 
> In the case of the OSG you just need to run the osgUtil::ShaderGen
> visitor on a scene graph, it's not GLES2 specific, but gets you most
> of the way there.  I have used ShaderGen to help with porting the OSG
> to GLES2 as it was an easy way to get standard scene graphs up on
> screen without having to write all my own shaders for every single
> model.
> 
> Robert.
> 

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to