Hi Robert, Exactly i want the scene only with shader. I will have a try with shader gen
Thank you Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Wed, 2010-02-03 at 09:13 +0000, Robert Osfield wrote: > HI Cedric, > > On Tue, Feb 2, 2010 at 11:58 PM, Cedric Pinson > <[email protected]> wrote: > > Yes i would like to make a javascript output format 'json', because we > > use webgl (es 2.0) i would need to have in geometry using only es 2.0 > > features. I know you made some work about es 2.0 so i had hope to be > > able to convert a given geometry to 'attribute'. > > > > I am new to work on es 2.0 and webgl so maybe i miss something. > > > > Does it make sense for you ? > > So you just want an OSG scene graph that uses shaders/uniforms that > are compatible with GLES2? You are planning to do the conversion of > this scene graph to yourself? > > In the case of the OSG you just need to run the osgUtil::ShaderGen > visitor on a scene graph, it's not GLES2 specific, but gets you most > of the way there. I have used ShaderGen to help with porting the OSG > to GLES2 as it was an easy way to get standard scene graphs up on > screen without having to write all my own shaders for every single > model. > > Robert. >
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