Hi Cedric, I'm struggling to parse your post. What do you mean by "OpenGL ES 2.0 player"? What do you mean by a custom format that only contains OpenGL ES 2.0 features, OpenGL doesn't support any form of object model/data formats. Is there a particular application you have in mind?
Robert. On Tue, Feb 2, 2010 at 5:22 PM, Cedric Pinson <[email protected]> wrote: > Hi all, > I am trying to use OpenSceneGraph file to OpenGL es 2.0 player. This > player will not use OpenSceneGraph but i would like to use osg as a > service to convert classic osg file to a custom format that would > contain only open gl es 2.0 feature. So ideally i would want something > like that in my exporter: > > ConvertToES2 myvisitor; > root->accept(myvisitor); > > then after i can collect each geomtry transformed to be used on es 2 > > Any helps or pointer will be appreciate. > > Cheers, > Cedric > -- > Provide OpenGL services around OpenSceneGraph and more > +33 659 598 614 Cedric Pinson mailto:[email protected] > http://www.plopbyte.net > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

