Hi Cedric,

I'm struggling to parse your post.  What do you mean by "OpenGL ES 2.0
player"?  What do you mean by a custom format that only contains
OpenGL ES 2.0 features, OpenGL doesn't support any form of object
model/data formats.  Is there a particular application you have in
mind?

Robert.

On Tue, Feb 2, 2010 at 5:22 PM, Cedric Pinson
<[email protected]> wrote:
> Hi all,
> I am trying to use OpenSceneGraph file to OpenGL es 2.0 player. This
> player will not use OpenSceneGraph but i would like to use osg as a
> service to convert classic osg file to a custom format that would
> contain only open gl es 2.0 feature. So ideally i would want something
> like that in my exporter:
>
> ConvertToES2 myvisitor;
> root->accept(myvisitor);
>
> then after i can collect each geomtry transformed to be used on es 2
>
> Any helps or pointer will be appreciate.
>
> Cheers,
> Cedric
> --
> Provide OpenGL services around OpenSceneGraph and more
> +33 659 598 614 Cedric Pinson mailto:[email protected]
> http://www.plopbyte.net
>
>
>
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>
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