Yes i would like to make a javascript output format 'json', because we use webgl (es 2.0) i would need to have in geometry using only es 2.0 features. I know you made some work about es 2.0 so i had hope to be able to convert a given geometry to 'attribute'.
I am new to work on es 2.0 and webgl so maybe i miss something. Does it make sense for you ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Tue, 2010-02-02 at 17:30 +0000, Robert Osfield wrote: > Hi Cedric, > > I'm struggling to parse your post. What do you mean by "OpenGL ES 2.0 > player"? What do you mean by a custom format that only contains > OpenGL ES 2.0 features, OpenGL doesn't support any form of object > model/data formats. Is there a particular application you have in > mind? > > Robert. > > On Tue, Feb 2, 2010 at 5:22 PM, Cedric Pinson > <[email protected]> wrote: > > Hi all, > > I am trying to use OpenSceneGraph file to OpenGL es 2.0 player. This > > player will not use OpenSceneGraph but i would like to use osg as a > > service to convert classic osg file to a custom format that would > > contain only open gl es 2.0 feature. So ideally i would want something > > like that in my exporter: > > > > ConvertToES2 myvisitor; > > root->accept(myvisitor); > > > > then after i can collect each geomtry transformed to be used on es 2 > > > > Any helps or pointer will be appreciate. > > > > Cheers, > > Cedric > > -- > > Provide OpenGL services around OpenSceneGraph and more > > +33 659 598 614 Cedric Pinson mailto:[email protected] > > http://www.plopbyte.net > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >
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