Yes i would like to make a javascript output format 'json', because we
use webgl (es 2.0) i would need to have in geometry using only es 2.0
features. I know you made some work about es 2.0 so i had hope to be
able to convert a given geometry to 'attribute'.

I am new to work on es 2.0 and webgl so maybe i miss something.

Does it make sense for you ?

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Tue, 2010-02-02 at 17:30 +0000, Robert Osfield wrote:
> Hi Cedric,
> 
> I'm struggling to parse your post.  What do you mean by "OpenGL ES 2.0
> player"?  What do you mean by a custom format that only contains
> OpenGL ES 2.0 features, OpenGL doesn't support any form of object
> model/data formats.  Is there a particular application you have in
> mind?
> 
> Robert.
> 
> On Tue, Feb 2, 2010 at 5:22 PM, Cedric Pinson
> <[email protected]> wrote:
> > Hi all,
> > I am trying to use OpenSceneGraph file to OpenGL es 2.0 player. This
> > player will not use OpenSceneGraph but i would like to use osg as a
> > service to convert classic osg file to a custom format that would
> > contain only open gl es 2.0 feature. So ideally i would want something
> > like that in my exporter:
> >
> > ConvertToES2 myvisitor;
> > root->accept(myvisitor);
> >
> > then after i can collect each geomtry transformed to be used on es 2
> >
> > Any helps or pointer will be appreciate.
> >
> > Cheers,
> > Cedric
> > --
> > Provide OpenGL services around OpenSceneGraph and more
> > +33 659 598 614 Cedric Pinson mailto:[email protected]
> > http://www.plopbyte.net
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 

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