Thanks, Robert -- Your fixes have resolved the issues.
I've set up a CDash nightly build for the GL3 configuration, so hopefully can catch these issues soon after the commit.
FYI: You can download gl3.h from opengl.org and that should allow you to do GL3 builds. GL3 runtime hardware support isn't required for that.
-Paul Robert Osfield wrote:
Hi Paul, I've just checked in some more fixes, could you try them out, and if any are remaining have a bash at fixing them as I don't have GL3 to test against.
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