Roger James wrote:
GLIntercept also logs a number of "GLI | GL ERROR - Function
wglGetPixelFormat generated error 0x0502" which seem to be as a result
of a wglGetPixelFormat call from within the nVidia opengl driver
interface layer. These may be something to do with my rendering
problem. However it is difficult to decide what to track down due to
the fact the GLIntercept itself seems to be introducing errors.
I recently tracked down this issue. The extraneous call to
wglGetPixelFormat is coming from another (system?) thread. GLIntercept
has a mechanism to check for calls from a different thread. Try this in
the gliConfig.ini:
ThreadChecking = True;
It'll log such calls to gliLog.txt, but will otherwise ignore them,
which means the OpenGL errors will go away.
-Paul
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