Hi Robert,

havent used observer ptrs so far. But sounds like a good hint .,, Thanks !

Nick

http://www.linkedin.com/in/tnick


On Thu, Feb 4, 2010 at 5:51 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> Thread safe ref/unref makes no differences to circular references that
> you create in your application/scene graph.  It's simply not safe to
> create circular references, you have to break them to be able to avoid
> memory leaks and the best way to do this is to use an osg::Observer,
> observer_ptr<> or a straight C pointer.  The later you have to be
> careful about dangling pointers though.
>
> Robert.
>
> On Thu, Feb 4, 2010 at 3:27 PM, Trajce Nikolov <[email protected]>
> wrote:
> > the thing that causes me troubles is the user data. I ran into a case of
> > making the scene graph cyclic. I store in user data some nodes, so it
> ended
> > up into infinite loop when adding a new view (startThreading sets this to
> a
> > value). So my point is to have something like
> > "if (node->getThreadSafeUnref() != newVal)
> > node->setThreadSafeUnref(newVal))"
> > I know I can override this in my own class and implement it. Since this
> is
> > called once in a while, I dont think it will be big overhead.
> > Nick
> >
> > http://www.linkedin.com/in/tnick
> >
> >
> > On Thu, Feb 4, 2010 at 5:22 PM, Robert Osfield <[email protected]
> >
> > wrote:
> >>
> >> Hi Nick,
> >>
> >> On Thu, Feb 4, 2010 at 1:53 PM, Trajce Nikolov <
> [email protected]>
> >> wrote:
> >> > can we make this call to change the settings only if it different from
> >> > the
> >> > current one?
> >>
> >> It only has an effect when you don't have atomic reference counting
> >> built-in, in which case it toggles whether it'll use a mutex to make
> >> sure ref/unref and thread safe.  If you have atomic ref counting built
> >> in then then you can't change it, it's always thread safe as the cost
> >> of adding an if statement would be more expensive than just doing the
> >> atmoic increment/decrement.
> >>
> >> Robert.
> >> _______________________________________________
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> >> [email protected]
> >>
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> >
> >
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> >
> >
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