:) .... ok ok ... I got your point. For me the user data was not part of the
scene graph. Visitors are not traversing it. But from now on I will consider
them as a part of the scenegraph :)

Thanks again

Nick

http://www.linkedin.com/in/tnick


On Thu, Feb 4, 2010 at 6:50 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> On Thu, Feb 4, 2010 at 4:33 PM, Trajce Nikolov <[email protected]>
> wrote:
> > hi Robert,
> > just for the sake of clarification .... I dont have circular scenegraph.
>
> Errr.... what you describe below is a circular scene graph, UserData
> is still part of the scene graph, it's reference counted and still
> needs to be treated like part of the scene graph.  Same applies to any
> data structure in your application.
>
> >  But
> > what I do have, I put in userdata nodes from the scene graph. In
> > Node::setThreadSaferefUnref() you are setting that for the userdata as
> well.
> > And from here I get into circle, because the user data contains nodes,
> that
> > further in the scene can point to the node that is setting the
> > ThreadSafeRefUnref (complex scene, mirrors etc, so istenad of creating
> > custom nodes I use UserData).
>
> You need to remove the circular reference, the setTheadSafeRefUnref()
> is also something you should be able to remove.  With thread safe
> ref/unref is something you should decide on construction of your
> objects, and is typically done by passing a flag into the
> Referenced(bool) constructor.  Please note that scene graph objects
> *should* almost always leave the thread safe ref/unref one, it's only
> in very specific single threaded data structures that you can consider
> the possibility of switching off thread safe ref/unref.
>
> Robert.
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>
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