Hi mates.
I have several questions regarding about physics engines in OSG. BTW, I'm a OSG beginner. If I want to use ODE, must I add osgPhysics plugin to my OSG? How can I load a scene with physics values? Let's say I'm creating a scene in 3Ds MAX, and I export it to COLLADA (or any other format). Does OSG or osgPhysics read these values (mass, friction...)? And the most important, how can I tell 3Ds MAX that objets have different physic properties? And the last one. Usually physics engines requere a fixed (or almost) time step, ODE is one of them. How should I manage that inside OSG, I mean, after integrating ODE with ODE? Thank you very much for your time and help. Cheers, Ricardo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23771#23771 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

