Hi mates.

I have several questions regarding about physics engines in OSG. BTW, I'm a OSG 
beginner.

If I want to use ODE, must I add osgPhysics plugin to my OSG?

How can I load a scene with physics values? Let's say I'm creating a scene in 
3Ds MAX, and I export it to COLLADA (or any other format). Does OSG or 
osgPhysics read these values (mass, friction...)? And the most important, how 
can I tell 3Ds MAX that objets have different physic properties?

And the last one. Usually physics engines requere a fixed (or almost) time 
step, ODE is one of them. How should I manage that inside OSG, I mean, after 
integrating ODE with ODE?

Thank you very much for your time and help.

Cheers,
Ricardo

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