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On 2010-02-08 20:23, Ricardo Ruiz wrote:
> Thanks.
> 
> Just one question, OSG renders at the maximun amount of FPS it can,
> but ODE requires a fixed time step. How do you solve this problem?
> Thanks a lot.

Easy, you measure the elapsed time between the frames and execute as
many fixed steps as needed to fit inbetween the two frames. I believe
that ODE even provides a convenience method for it. Of course, that
assumes that the fixed step is small - which is what you want anyway for
stability and accuracy.

Regards,

Jan
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