Hi,

Gottfried Gross wrote:
Hi,

I have a question concerning buffers in OSG.

In OpenGL I can define a clearColor then set the buffer by calling 
glDrawBuffer() and finally call glClear() to make it happen. Unfortunately I 
could not find out so far how to do this in OSG.

I recognized that I can set the clearColor in the osg::camera class, but how is 
glClear() performed then and how can I define different clearColors for 
different buffers?

I think there is also a clearnode in OSG... cannot check now.

jp


Also I would like to switch buffers each rendering pass, so that for example 
when I write gl_FragData[0] in a shader, in the first pass I want buffer1 to be 
gl_FragData[0] and buffer2 to be gl_FragData[1]. In the following pass I want 
to switch buffers, so buffer2 becomes gl_FragData[0] and vice versa.
Do I need a callback function to realize this in OSG? (maybe using 
setPostDrawCallback())

Thank you!

Cheers,
Gottfried

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23838#23838





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