Hi,

Gottfried Gross wrote:
Hi JP,

thx for the quick response.

Yes, there is a ClearNode, but I'm not sure, if it makes much sense
using it, because I think I will need a camera anyway to specify
which colorbuffer exactly I want to clear. As far as I know I can
only call setDrawBuffer() on a camera object, or is there another
way?

I'm not sure... There is
_Camera->setClearColor(osg::Vec4(0.1f,0.1f,0.3f,1.0f));
_Camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

as well, but I'm not sure exactly what you want to do. I e.g. don't understand why you would want to call setDrawBuffer? Maybe if you could explain your problem in a bit more detail I can help. How many camera's do you want, how many buffers, swap in single frame or swap after frame, etc...

jp



Cheers, Gottfried

------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23997#23997





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