Hi JP, thx for the quick response.
Yes, there is a ClearNode, but I'm not sure, if it makes much sense using it, because I think I will need a camera anyway to specify which colorbuffer exactly I want to clear. As far as I know I can only call setDrawBuffer() on a camera object, or is there another way? Cheers, Gottfried ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23997#23997 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

