All,
I have a need to render a bunch of 2D geometry groups that have different priorities for display (one group rendered on top of the other according to their priority). I also need to have the ability to turn the rendering off and on for some of the groups while maintaining rendering priority. I wanted some input or ideas on what might be the best way to handle this in OSG. So far I've looked at the RenderBin mechanism for possible priority rendering and the setNodeMask for turning rendering on and off. I'm not sure this is the most elegant way to accomplish what I need to do. Any input or suggestions would be appreciated. Thanks, -Shayne
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