All,

 

I have a need to render a bunch of 2D geometry groups that have different
priorities for display (one group rendered on top of the other according to
their priority). I also need to have the ability to turn the rendering off
and on for some of the groups while maintaining rendering priority.

 

I wanted some input or ideas on what might be the best way to handle this in
OSG. So far I've looked at the RenderBin mechanism for possible priority
rendering and the setNodeMask for turning rendering on and off. I'm not sure
this is the most elegant way to accomplish what I need to do.

 

Any input or suggestions would be appreciated.

 

Thanks,

-Shayne

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