Hi all,

Can anybody offer me a suggestion as to how I might exclude an item of geometry 
from the scene fusion distance calculation? I have an object in my scene drawn 
at the origin with its depth test disabled so that it always appears at the 
back of the scene. The fusion distance is set to be halfway between the near 
and far clipping planes, but this produces a heavy eye separation on this 
geometry. What would be the easiest way to tell the scene graph not to separate 
the geometry, effectively using a different fusion distance for this geometry.


Thank you!

Cheers,
Nathan

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http://forum.openscenegraph.org/viewtopic.php?p=23907#23907





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