Hi all, Can anybody offer me a suggestion as to how I might exclude an item of geometry from the scene fusion distance calculation? I have an object in my scene drawn at the origin with its depth test disabled so that it always appears at the back of the scene. The fusion distance is set to be halfway between the near and far clipping planes, but this produces a heavy eye separation on this geometry. What would be the easiest way to tell the scene graph not to separate the geometry, effectively using a different fusion distance for this geometry.
Thank you! Cheers, Nathan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23907#23907 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

