Hi Nathan, The fusion distance is either user set, in the case of Drive and FlightManipulators, or calculated per frame in the case of Trackball and TerrainManipualtors. The later two manipualtos set the fusion distance as the distance between the eye point and the center of the rotation of the tracbball - it is not related to the near/far planes.
Robert. On Wed, Feb 10, 2010 at 9:56 AM, Nathan Schofield <[email protected]> wrote: > Hi all, > > Can anybody offer me a suggestion as to how I might exclude an item of > geometry from the scene fusion distance calculation? I have an object in my > scene drawn at the origin with its depth test disabled so that it always > appears at the back of the scene. The fusion distance is set to be halfway > between the near and far clipping planes, but this produces a heavy eye > separation on this geometry. What would be the easiest way to tell the scene > graph not to separate the geometry, effectively using a different fusion > distance for this geometry. > > > Thank you! > > Cheers, > Nathan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23907#23907 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

