Hi Nick,
ok I did have a look at the osgPrerenderCubeMap code and at you thread about
mixing a static 2D texture and a dynamic cube map into a shader. btw your
version with
Code:
{
osg::Uniform* u = new osg::Uniform(osg::Uniform::SAMPLER_CUBE,"cubeMapUnit");
u->set(unit);
node->getOrCreateStateSet()->addUniform( u );
}
works well for me
I tried this sample with my own camera (Y up) and that works well too.
I want to use this sample in a more general case (dynamic reflection on water
for example) . I tried to use the bottom plane as the reflector but the
reflection is now awfull... Did you work on it ? Can you confirm ?
Thank you
Sebastien
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