the code I post assumes Z-up. -Nick
On Wed, Feb 10, 2010 at 1:24 PM, Trajce Nikolov <nikolov.tra...@gmail.com>wrote: > send me your code .. I will have a look > -Nick > > > > On Wed, Feb 10, 2010 at 1:22 PM, Sebastien Nerig <overse...@hotmail.com>wrote: > >> Hi Nick, >> ok I did have a look at the osgPrerenderCubeMap code and at you thread >> about mixing a static 2D texture and a dynamic cube map into a shader. btw >> your version with >> >> Code: >> { >> osg::Uniform* u = new >> osg::Uniform(osg::Uniform::SAMPLER_CUBE,"cubeMapUnit"); >> u->set(unit); >> node->getOrCreateStateSet()->addUniform( u ); >> } >> >> >> works well for me >> >> I tried this sample with my own camera (Y up) and that works well too. >> I want to use this sample in a more general case (dynamic reflection on >> water for example) . I tried to use the bottom plane as the reflector but >> the reflection is now awfull... Did you work on it ? Can you confirm ? >> >> Thank you >> Sebastien >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=23915#23915 >> >> >> >> >> Attachments: >> http://forum.openscenegraph.org//files/sans_titre_192.jpg >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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