Hi That's not the role of OSG, to itself be a CAD/3d Editing tool.
You can create such a 3d editor using OSG and a couple already have but it's not OSG's role You could also do something like we have being doing and export your model/node to a 3rd party tool, edited and then read it back in, we have done this for Sketch-up as it has a free version( and may folks are still in love with Google Earth etc), down side is Sketch-up is not the best tool for real-time models because it looks like your creating a simple model but when exported and consumed the SKP models can become very triangle dense to say the least, ( Creator is still one of the best for real time modeling, sadly it's also still to expensive for most users) ____________________________________________________________________________ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com ____________________________________________________________________________ __ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Luis Agero Sent: Wednesday, February 10, 2010 9:41 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Edit mesh Hi, The problem is that I want to modify any imported model. And it's so difficult for me to program this. I hope some day there will be a mesh editor in osg Thanks Luis ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23937#23937 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org