Hi

That's not the role of OSG, to itself be a CAD/3d Editing tool.

You can create such a 3d editor using OSG and a couple already have but it's
not OSG's role

You could also do something like we have being doing and export your
model/node to a 3rd party tool, edited and then read it back in, we have
done this for Sketch-up as it has  a  free version( and may folks are still
in love with Google Earth etc), down side is Sketch-up is not the best tool
for real-time models because it looks like your creating a simple model but
when exported and consumed  the SKP models can become very triangle dense to
say the least, ( Creator is still one of  the best for real time modeling,
sadly it's also still to expensive for most users)

____________________________________________________________________________
__
Gordon Tomlinson 

gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com 
____________________________________________________________________________
__


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Luis Agero
Sent: Wednesday, February 10, 2010 9:41 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Edit mesh

Hi,

The problem is that I want to modify any imported model. And it's so
difficult for me to program this.

I hope some day there will be a mesh editor in osg

Thanks

Luis

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23937#23937





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to