Hi,

That looks cool!

Where do I call the DwmEnableBlurBehindWindow function? Is this in OSg or just 
a c++ Windows API call?

How many bits are requiered to set for alphachannel?

Thank you!

Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23981#23981





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to