Hi,

I was wondering was experiencing the same odd behavior I am. I created a 
visitor that essentially iterates through all the textures of a terrain scene 
graph to change their texture filtering from bilinear to trilinear.

When I replace the filtering from bilinear to trilinear, I get a boost of 50% 
in performance. If I completely bypass my texture visitor then I get a bad 
performance. 

This is contrary to what I've been told. I was under the impression tha 
bilinear filtering was essentially free (as far as performance goes), and that 
trilinear was a little more expensive (but fairly negligeable).

This is not was I am observing. I've tried this on several different graphic 
cards (9500 GT, 8800 GTX, 260, etc). The driver version I am using is v195.x 
but it also happens on 185.x.

Can someone explain this to me? Someone told me that the new GPUs are built 
with trilinear in mind, and therefore would perform better is trilinear. Is 
this true?

Regards,




  



Cheers,
Guy

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http://forum.openscenegraph.org/viewtopic.php?p=24104#24104





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