Ok. I have a little more information for you guys. 

Just to recap the situation: When I run using Bilinear, I get 30 Hz. When I run 
using Trilinear, I get 60Hz.

During my investigation, I noticed that their are actually 2 bilinear modes: 
LINEAR and LINEAR_MIPMAP_NEAREST. LINEAR does not include any mipmaps, whereas 
LINEAR_MIPMAP_NEAREST will include mipmaps.

As a test, I modified my texture attribute visitor to replace LINEAR by 
LINEAR_MIPMAP_NEAREST. Now, the performance is similar to using Trilinear.

It seems that the graphics card does not like using Bilinear textures without 
the mipmaps.

Does anyone know why?

Regards,

Cheers,
Guy

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24243#24243





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