Hello,
I would like to make a prerender camera that loop over the rendering of its
son's geometries until an event happens and then display the result as a
texture with the main camera..

mainloop(){
      while(condition){
           tex=prerender_camera.draw() //render to texture using fbo
     }
     maincamera.draw()  //render the main scene using texture tex
}

(The condition depends on the post draw opengl state : an occlusion query..
)
I have try a few tricks without success
Can you help me for this?.
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