post your code. someone might help you out -Nick
On Mon, Feb 15, 2010 at 5:29 PM, Julien Valentin <[email protected] > wrote: > Hello, > I would like to make a prerender camera that loop over the rendering of its > son's geometries until an event happens and then display the result as a > texture with the main camera.. > > mainloop(){ > while(condition){ > tex=prerender_camera.draw() //render to texture using fbo > } > maincamera.draw() //render the main scene using texture tex > } > > (The condition depends on the post draw opengl state : an occlusion > query.. ) > I have try a few tricks without success > Can you help me for this?. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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