Hi, I'd like to compute the intersection between a ray and an ellipsoid model object. I think that the best idea will be to compute the 4x4 transformation that distorts a sphere into the ellipsoid model. However, I wonder how can I extract this matrix from the ellipsoid model ?
Any other (simple) idea is also welcome... Thank you! Cheers, Luc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24210#24210 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

