Hi,

I'd like to compute the intersection between a ray and an ellipsoid model 
object. I think that the best idea will be to compute the 4x4 transformation 
that distorts a sphere into the ellipsoid model. However, I wonder how can I 
extract this matrix from the ellipsoid model ?

Any other (simple) idea is also welcome...

Thank you!

Cheers,
Luc

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http://forum.openscenegraph.org/viewtopic.php?p=24210#24210





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