inGLSL R = reflect(-L, N) where N : normal vector L: light vector
It give from scratch: >From scratch: R = 2 * ( N dot L) * N - L ---------- Forwarded message ---------- From: "Sebastien Nerig" <[email protected]> Date: Feb 16, 10:07 am Subject: reflect vector ? To: OpenSceneGraph Users Hi, Do any functions exist to compute reflected matrix or reflected vector against a plane ? Thank you! Cheers, Sebastien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24214#24214 _______________________________________________ osg-users mailing list [email protected]:// lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph...
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