I'm getting the infamous "Warning: detected OpenGL error 'out of memory'
after RenderBin::draw(,)" message.

Any advice on handling this? My scene isn't very big (maybe 150,000
vertices) and my machine has 3 GB of RAM. Do you monitor or profile
memory usage to dynamically tune your application's display? If I knew
when I was getting close to exhausting the OpenGL pool, I could
re-tesselate to come up with lower resolution models.

Cory
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