I'm getting the infamous "Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)" message.
Any advice on handling this? My scene isn't very big (maybe 150,000 vertices) and my machine has 3 GB of RAM. Do you monitor or profile memory usage to dynamically tune your application's display? If I knew when I was getting close to exhausting the OpenGL pool, I could re-tesselate to come up with lower resolution models. Cory _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org