> OpenGL can generate this error if it runs out of memory for any reason, > either GPU or host RAM. This means the problem isn't necessarily caused > by graphics. If you've nearly exhausted system RAM in your simulation or > GUI or whatever, and there's not enough host RAM left to process even > the simplest of OpenGL calls, then you get GL_OUT_OF_MEMORY. > > If you're on 32bit Windows, you're limited to 2GB of memory per process, > so first thing to do would be to look at your process size. > Double-check this, Paul - that was the limit on older versions of Windows. Recent versions allow 3GB/process with some additional tweaks (see http://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx). IIRC, the 2GB/process was actually a legacy of NT's support for the MIPS cpu.
Don -- "To compel a man to furnish contributions of money for the propagation of opinions which he disbelieves and abhors is sinful and tyrannical." - Thomas Jefferson _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

