> OpenGL can generate this error if it runs out of memory for any reason,
> either GPU or host RAM. This means the problem isn't necessarily caused
> by graphics. If you've nearly exhausted system RAM in your simulation or
> GUI or whatever, and there's not enough host RAM left to process even
> the simplest of OpenGL calls, then you get GL_OUT_OF_MEMORY.
>
> If you're on 32bit Windows, you're limited to 2GB of memory per process,
> so first thing to do would be to look at your process size.
>
Double-check this, Paul - that was the limit on older versions of Windows.
 Recent versions allow 3GB/process with some additional tweaks (see
http://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx).  IIRC,
the 2GB/process was actually a legacy of NT's support for the MIPS cpu.

Don

-- 
"To compel a man to furnish contributions of money for the propagation of
opinions which he disbelieves and abhors is sinful and tyrannical." -
Thomas Jefferson


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