Hi guys, I've been trying to setup my Polytope as my cameras' frustum with no such luck. Robert has the setup changed? I'm using osg 2.8.1.
Is this correct? What am I doing wrong? osg::Polytope frustum; frustum.setToUnitFrustum(); frustum.transformProvidingInverse( camera->getViewMatrix() ); incorrect results --> frustum.contains( this->getBound() ) <--incorrect results Thank you! Cheers, Sean ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24355#24355 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

