On 18 February 2010 15:13, Sean McVey <[email protected]> wrote: > Hi guys, > > I've been trying to setup my Polytope as my cameras' frustum with no such > luck. Robert has the setup changed? I'm using osg 2.8.1. > > Is this correct? What am I doing wrong? > > osg::Polytope frustum; > frustum.setToUnitFrustum(); > frustum.transformProvidingInverse( camera->getViewMatrix() ); > > incorrect results --> frustum.contains( this->getBound() ) <--incorrect > results
You could try searching the mailing list archive: http://www.mail-archive.com/[email protected]/msg27303.html -- http://www.ssTk.co.uk
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