On 18 February 2010 15:13, Sean McVey <[email protected]> wrote:

> Hi guys,
>
> I've been trying to setup my Polytope as my cameras' frustum with no such
> luck.  Robert has the setup changed?  I'm using osg 2.8.1.
>
> Is this correct? What am I doing wrong?
>
> osg::Polytope frustum;
> frustum.setToUnitFrustum();
> frustum.transformProvidingInverse( camera->getViewMatrix() );
>
> incorrect results --> frustum.contains( this->getBound() ) <--incorrect
> results


You could try searching the mailing list archive:

http://www.mail-archive.com/[email protected]/msg27303.html

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