Hi Robert, I did so. The modified example works with dynamic viewer construction/destruction. The only difference is that my viewer is in a dll and it is constructed/destructed there
-Nick On Fri, Feb 19, 2010 at 4:21 PM, Robert Osfield <[email protected]>wrote: > Hi Nick, > > On Fri, Feb 19, 2010 at 2:13 PM, Trajce (Nick) Nikolov > <[email protected]> wrote: > > the examples works fine .... but My app was working fine as well too :) > > Could you modify osgviewer so that it uses a ref_ptr<> rather than let > it be created on the stack so mimicing the usage model of your app, > hopefully this will also crash then I can start looking into the issue > at my end > > Could you also enclose the ref_ptr<Composite/Viewer> code into a local > scope by placing { } around it. This should force destruction clean > up of all the objects create on the start without those brackets, > sometimes this can help isolate the effects of various effects. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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