yes. I am using the second post. Building so far good
-Nick

On Fri, Feb 19, 2010 at 5:40 PM, Robert Osfield <[email protected]>wrote:

> Hi Nick,
>
> Did you use the second of observer_ptr header that I posted?  As I
> believe this addresses the issue you've got - my build failed here
> with my first cut, I fixed it and posted the new observer_ptr header.
> Since then my build has completed without problems.
>
> Robert.
>
> On Fri, Feb 19, 2010 at 3:24 PM, Trajce (Nick) Nikolov
> <[email protected]> wrote:
> > got this Error while building
> >
> >>SceneView.cpp
> > 4>D:\OpenSceneGraph\include\osg/observer_ptr(54) : error C2664:
> > 'OpenThreads::ScopedLock<M>::ScopedLock(const OpenThreads::ScopedLock<M>
> &)'
> > : cannot convert parameter 1 from 'OpenThreads::Mutex *' to 'const
> > OpenThreads::ScopedLock<M> &'
> > 4>        with
> > 4>        [
> > 4>            M=OpenThreads::Mutex
> > 4>        ]
> > 4>        Reason: cannot convert from 'OpenThreads::Mutex *' to 'const
> > OpenThreads::ScopedLock<M>'
> > 4>        with
> > 4>        [
> > 4>            M=OpenThreads::Mutex
> > 4>        ]
> > 4>        No constructor could take the source type, or constructor
> overload
> > resolution was ambiguous
> > 4>        D:\OpenSceneGraph\include\osg/observer_ptr(51) : while
> compiling
> > class template member function 'osg::observer_ptr<T>
> > &osg::observer_ptr<T>::operator =(const osg::observer_ptr<T> &)'
> > 4>        with
> > 4>        [
> > 4>            T=osg::Camera
> > 4>        ]
> > 4>        D:\OpenSceneGraph\include\osgUtil/SceneView(523) : see
> reference
> > to class template instantiation 'osg::observer_ptr<T>' being compiled
> > 4>        with
> > 4>        [
> > 4>            T=osg::Camera
> > 4>        ]
> > -Nick
> >
> >
> > On Fri, Feb 19, 2010 at 5:19 PM, Trajce (Nick) Nikolov
> > <[email protected]> wrote:
> >>
> >> rebuilding ...
> >> -Nick
> >>
> >>
> >> On Fri, Feb 19, 2010 at 5:16 PM, Robert Osfield <
> [email protected]>
> >> wrote:
> >>>
> >>> Hi Nick,
> >>>
> >>> I was just reviewing your the code you copied in your earlier message
> >>> (below) and spotted that the observer_ptr<> was access a local mutex
> >>> not the GlobalObserverMutex() as it should have been.  I've just fixed
> >>> observer_ptr<> and am currently rebuilding.  Could you try the
> >>> attached include/osg/observer_ptr<>.
> >>>
> >>> I do testing at my end if everything goes smoothly will check the
> >>> change in.  I really don't know if it would fix the problem you are
> >>> seeing, fingers crossed.
> >>>
> >>> Robert.
> >>>
> >>> On Fri, Feb 19, 2010 at 10:11 AM, Trajce (Nick) Nikolov
> >>> <[email protected]> wrote:
> >>> > Hi Robert,
> >>> > I am getting a crash when cleaning up dynamic viewer
> >>> > osg::ref_ptr<osgViewer::CompositeViewer> viewer;
> >>> > ......
> >>> > viewer = 0;
> >>> >
> >>> >
> >>> >
> osg63-osgViewerd.dll!osg::observer_ptr<osgViewer::ViewerBase>::objectDeleted(void
> >>> > * obj=0x019c0ce4)  Line 115 + 0x6 bytes C++
> >>> >   osg63-osgd.dll!osg::ObserverSet::signalObjectDeleted(void *
> >>> > ptr=0x019c0ce4)  Line 68 + 0x20 bytes C++
> >>> >   osg63-osgd.dll!osg::Referenced::signalObserversAndDelete(bool
> >>> > signalUnreferened=true, bool signalDelete=true, bool doDelete=true)
> >>> >  Line
> >>> > 311 C++
> >>> >   osg63-osgd.dll!osg::Referenced::unref()  Line 196 C++
> >>> >
> >>> >
> >>> >
> KtIGLibOSGD.dll!osg::ref_ptr<osgViewer::CompositeViewer>::operator=(osgViewer::CompositeViewer
> >>> > * ptr=0x00000000)  Line 57 C++
> >>> >> KtIGLibOSGD.dll!KtIGLibOSG::destroy()  Line 72 C++
> >>> >
> >>> > down to
> >>> >  virtual void objectDeleted(void* obj)
> >>> >         {
> >>> >             T* ref_obj = static_cast<T*>(obj);
> >>> >             OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
> >>> >           HERE->>>  if (ref_obj->referenceCount() == 0) _ptr = 0;
> >>> >         }
> >>> > -Nick
> >>> >
> >>> >
> >>> > On Fri, Feb 19, 2010 at 11:36 AM, Robert Osfield
> >>> > <[email protected]>
> >>> > wrote:
> >>> >>
> >>> >> Hi All,
> >>> >>
> >>> >> To give you all a chance to thrash the OSG svn/trunk to an inch of
> >>> >> it's life I'm headline for a few hours (to do my weekly long run).
> >>> >> I'll be back at lunchtime, and if all looks well I'll go for making
> >>> >> 2.7.9 this afternoon (UK time).
> >>> >>
> >>> >> Thanks for all the testing,
> >>> >> Robert.
> >>> >> _______________________________________________
> >>> >> osg-users mailing list
> >>> >> [email protected]
> >>> >>
> >>> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>> >
> >>> >
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> >>> >
> >>> >
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> >>> >
> >>> >
> >>>
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> >>>
> >>
> >
> >
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> >
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