yes. I am using the second post. Building so far good -Nick
On Fri, Feb 19, 2010 at 5:40 PM, Robert Osfield <[email protected]>wrote: > Hi Nick, > > Did you use the second of observer_ptr header that I posted? As I > believe this addresses the issue you've got - my build failed here > with my first cut, I fixed it and posted the new observer_ptr header. > Since then my build has completed without problems. > > Robert. > > On Fri, Feb 19, 2010 at 3:24 PM, Trajce (Nick) Nikolov > <[email protected]> wrote: > > got this Error while building > > > >>SceneView.cpp > > 4>D:\OpenSceneGraph\include\osg/observer_ptr(54) : error C2664: > > 'OpenThreads::ScopedLock<M>::ScopedLock(const OpenThreads::ScopedLock<M> > &)' > > : cannot convert parameter 1 from 'OpenThreads::Mutex *' to 'const > > OpenThreads::ScopedLock<M> &' > > 4> with > > 4> [ > > 4> M=OpenThreads::Mutex > > 4> ] > > 4> Reason: cannot convert from 'OpenThreads::Mutex *' to 'const > > OpenThreads::ScopedLock<M>' > > 4> with > > 4> [ > > 4> M=OpenThreads::Mutex > > 4> ] > > 4> No constructor could take the source type, or constructor > overload > > resolution was ambiguous > > 4> D:\OpenSceneGraph\include\osg/observer_ptr(51) : while > compiling > > class template member function 'osg::observer_ptr<T> > > &osg::observer_ptr<T>::operator =(const osg::observer_ptr<T> &)' > > 4> with > > 4> [ > > 4> T=osg::Camera > > 4> ] > > 4> D:\OpenSceneGraph\include\osgUtil/SceneView(523) : see > reference > > to class template instantiation 'osg::observer_ptr<T>' being compiled > > 4> with > > 4> [ > > 4> T=osg::Camera > > 4> ] > > -Nick > > > > > > On Fri, Feb 19, 2010 at 5:19 PM, Trajce (Nick) Nikolov > > <[email protected]> wrote: > >> > >> rebuilding ... > >> -Nick > >> > >> > >> On Fri, Feb 19, 2010 at 5:16 PM, Robert Osfield < > [email protected]> > >> wrote: > >>> > >>> Hi Nick, > >>> > >>> I was just reviewing your the code you copied in your earlier message > >>> (below) and spotted that the observer_ptr<> was access a local mutex > >>> not the GlobalObserverMutex() as it should have been. I've just fixed > >>> observer_ptr<> and am currently rebuilding. Could you try the > >>> attached include/osg/observer_ptr<>. > >>> > >>> I do testing at my end if everything goes smoothly will check the > >>> change in. I really don't know if it would fix the problem you are > >>> seeing, fingers crossed. > >>> > >>> Robert. > >>> > >>> On Fri, Feb 19, 2010 at 10:11 AM, Trajce (Nick) Nikolov > >>> <[email protected]> wrote: > >>> > Hi Robert, > >>> > I am getting a crash when cleaning up dynamic viewer > >>> > osg::ref_ptr<osgViewer::CompositeViewer> viewer; > >>> > ...... > >>> > viewer = 0; > >>> > > >>> > > >>> > > osg63-osgViewerd.dll!osg::observer_ptr<osgViewer::ViewerBase>::objectDeleted(void > >>> > * obj=0x019c0ce4) Line 115 + 0x6 bytes C++ > >>> > osg63-osgd.dll!osg::ObserverSet::signalObjectDeleted(void * > >>> > ptr=0x019c0ce4) Line 68 + 0x20 bytes C++ > >>> > osg63-osgd.dll!osg::Referenced::signalObserversAndDelete(bool > >>> > signalUnreferened=true, bool signalDelete=true, bool doDelete=true) > >>> > Line > >>> > 311 C++ > >>> > osg63-osgd.dll!osg::Referenced::unref() Line 196 C++ > >>> > > >>> > > >>> > > KtIGLibOSGD.dll!osg::ref_ptr<osgViewer::CompositeViewer>::operator=(osgViewer::CompositeViewer > >>> > * ptr=0x00000000) Line 57 C++ > >>> >> KtIGLibOSGD.dll!KtIGLibOSG::destroy() Line 72 C++ > >>> > > >>> > down to > >>> > virtual void objectDeleted(void* obj) > >>> > { > >>> > T* ref_obj = static_cast<T*>(obj); > >>> > OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); > >>> > HERE->>> if (ref_obj->referenceCount() == 0) _ptr = 0; > >>> > } > >>> > -Nick > >>> > > >>> > > >>> > On Fri, Feb 19, 2010 at 11:36 AM, Robert Osfield > >>> > <[email protected]> > >>> > wrote: > >>> >> > >>> >> Hi All, > >>> >> > >>> >> To give you all a chance to thrash the OSG svn/trunk to an inch of > >>> >> it's life I'm headline for a few hours (to do my weekly long run). > >>> >> I'll be back at lunchtime, and if all looks well I'll go for making > >>> >> 2.7.9 this afternoon (UK time). > >>> >> > >>> >> Thanks for all the testing, > >>> >> Robert. > >>> >> _______________________________________________ > >>> >> osg-users mailing list > >>> >> [email protected] > >>> >> > >>> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > > >>> > > >>> > _______________________________________________ > >>> > osg-users mailing list > >>> > [email protected] > >>> > > >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > > >>> > > >>> > >>> _______________________________________________ > >>> osg-users mailing list > >>> [email protected] > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > >> > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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