Hi Robert, still crashing. I am building debug now
-Nick On Fri, Feb 19, 2010 at 5:48 PM, Michael Platings <[email protected]>wrote: > Hi Robert, > with the latest files (including the observer_ptr you posted at 15:18) > everything is working fine for me now (Visual Studio 2008, Windows XP). > > However, is observer_ptr's destructor thread safe? It looks like if the > target of _ptr were to be destroyed on another thread at the same time as > observer_ptr's destructor is running then there's nothing to stop the > observer_ptr calling removeObserver() on an invalid pointer. > How about: > ~observer_ptr() > { > OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*getObserverMutex()); > if (_ptr) _ptr->removeObserver(this); > } > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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