Hi Martin,

I'm getting a crash with osgsimulation as well, with the same strack
trace as well.  Now investigating...

Robert.

On Sat, Feb 20, 2010 at 10:53 AM, Martin Naylor
<[email protected]> wrote:
> Hi all,
>
> I am getting a crash when running osgsimulation.
>
> Attached is a screen shot, sorry for the binary, I compressed it the best I
> can.
>
> Here is the call stack below if it helps.
>
> Every other example is working ok, I had to disable the aero desktop to make
> osgshadow and prerender examples or use alt-tab to bring it back into focus,
> for some reason those examples lose focus when aero is switched on.
>
>
>
>
>
>
>
>                 osg63-osgd.dll!osg::computeLocalToWorld(const
> std::vector<osg::Node *,std::allocator<osg::Node *> > &
> nodePath=[1](0x00000000 {_initialBound={...} _computeBoundCallback={...}
> _boundingSphere={...} ...}), bool ignoreCameras=true)  Line 98    C++
>
>
> osg63-osgViewerd.dll!ViewerCoordinateFrameCallback::getCoordinateFrame(const
> osg::Vec3d & position={...})  Line 114 + 0x15 bytes     C++
>
>
> osg63-osgGAd.dll!osgGA::MatrixManipulator::getCoordinateFrame(const
> osg::Vec3d & position={...})  Line 77 + 0x37 bytes          C++
>
>
> osg63-osgGAd.dll!osgGA::DriveManipulator::computeHomePosition()  Line 123 +
> 0x13 bytes      C++
>
>                 osg63-osgGAd.dll!osgGA::DriveManipulator::setNode(osg::Node
> * node=0x002f4a18)  Line 80 + 0x1e bytes       C++
>
>
> osg63-osgGAd.dll!osgGA::KeySwitchMatrixManipulator::setNode(osg::Node *
> node=0x002f4a18)  Line 85 + 0x28 bytes     C++
>
>
> osg63-osgViewerd.dll!osgViewer::View::setCameraManipulator(osgGA::MatrixManipulator
> * manipulator=0x003619b8, bool resetPosition=true)  Line 349 + 0x32
> bytes            C++
>
>                 osgsimulationd.exe!main(int argc=1, char * *
> argv=0x002d44b0)  Line 488 + 0x1c bytes   C++
>
>                 osgsimulationd.exe!__tmainCRTStartup()  Line 586 + 0x19
> bytes               C
>
>                 osgsimulationd.exe!mainCRTStartup()  Line 403
> C
>
>
>
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>
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