On Sat, Feb 20, 2010 at 6:55 PM, Martin Naylor <[email protected]> wrote: > Hi Robert, > That works great now.
Excellent news. I believe the crash was paradoxically down to a problem elsewhere in the OSG (to osgGA) meant that a bug in the coordinate frame code went unnoticed, once the other problem was fixed the coordinate frame code bug was revealed. The fix was to replace the node path tracking code in osgViewer::View with the new dedicated osg::ObserverNodePath which properly detects deletion of nodes. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

