Hi, I would like to crossfade Animations, maybe even mix certain channels of multiple Animations. Is this possible ? The weight attribute of animation and channel seems to be made for this purpose.
The osganimationviewer stops an Animation befor it starts a new one. Reading its sourcecode, in particular the stop() and play() methods, the current animation does not get stopped befor a new animation gets started, but still only one animation gets played. So, is it possibe to let run multiple animations within one manager at all ? One more thing, is there any difference ( maybe in purpose ) between BasicAnimtionManager and AnimationManager ? Look pretty much the same ... Thank you! Cheers, searching for the Pivot of my Soul, PP !!! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24916#24916 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

