Hi,

I would like to crossfade Animations, maybe even mix certain channels of 
multiple Animations. Is this possible ? The weight attribute of animation and 
channel seems to be made for this purpose.

The osganimationviewer stops an Animation befor it starts a new one. Reading 
its sourcecode, in particular the stop() and play() methods, the current 
animation does not get stopped befor a new animation gets started, but still 
only one animation gets played.

So, is it possibe to let run multiple animations within one manager at all ?

One more thing, is there any difference ( maybe in purpose ) between 
BasicAnimtionManager and AnimationManager ? Look pretty much the same ...

Thank you!

Cheers, searching for the Pivot of my Soul, PP !!!

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http://forum.openscenegraph.org/viewtopic.php?p=24916#24916





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