Hi Peter,

Yes BasicAnimationManager and TimelineAnimationManager are able to run
multiple animation at the same time with cross fade and weigth.... Have
a look at osganimationtimeline it demonstrate it.

AnimationManager file does not exist anymore, so i guess you are not
using the trunk. I recommand to use the last version because animation
has been updated a lot since osg 2.8.2

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Fri, 2010-02-26 at 12:02 +0000, Peter Wrobrl wrote:
> Hi,
> 
> I would like to crossfade Animations, maybe even mix certain channels of 
> multiple Animations. Is this possible ? The weight attribute of animation and 
> channel seems to be made for this purpose.
> 
> The osganimationviewer stops an Animation befor it starts a new one. Reading 
> its sourcecode, in particular the stop() and play() methods, the current 
> animation does not get stopped befor a new animation gets started, but still 
> only one animation gets played.
> 
> So, is it possibe to let run multiple animations within one manager at all ?
> 
> One more thing, is there any difference ( maybe in purpose ) between 
> BasicAnimtionManager and AnimationManager ? Look pretty much the same ...
> 
> Thank you!
> 
> Cheers, searching for the Pivot of my Soul, PP !!!
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=24916#24916
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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