Hi Peter, Yes BasicAnimationManager and TimelineAnimationManager are able to run multiple animation at the same time with cross fade and weigth.... Have a look at osganimationtimeline it demonstrate it.
AnimationManager file does not exist anymore, so i guess you are not using the trunk. I recommand to use the last version because animation has been updated a lot since osg 2.8.2 Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Fri, 2010-02-26 at 12:02 +0000, Peter Wrobrl wrote: > Hi, > > I would like to crossfade Animations, maybe even mix certain channels of > multiple Animations. Is this possible ? The weight attribute of animation and > channel seems to be made for this purpose. > > The osganimationviewer stops an Animation befor it starts a new one. Reading > its sourcecode, in particular the stop() and play() methods, the current > animation does not get stopped befor a new animation gets started, but still > only one animation gets played. > > So, is it possibe to let run multiple animations within one manager at all ? > > One more thing, is there any difference ( maybe in purpose ) between > BasicAnimtionManager and AnimationManager ? Look pretty much the same ... > > Thank you! > > Cheers, searching for the Pivot of my Soul, PP !!! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=24916#24916 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
signature.asc
Description: This is a digitally signed message part
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

