Hi Thomas,

Why are you using two cameras for this?  It seems like you could just
change the compute near far mode on the one camera based on where you
are at on the Earth if it's necessary.

Jason

On Fri, Feb 26, 2010 at 4:50 PM, Thomas Canipel
<[email protected]> wrote:
> Hi,
>
>  I have actually problem with the far/near plan, by using the osgEarth, I 
> want to reprensent for example an object on the earth that could be of the 
> size of 1meter, of course by computing the near plan and the far plan  by 
> moving close to the box the object is clipped, after reading some topic on 
> the forum I try to apply the method by setting 2 camera , they share the same 
> graphic context, for one I define DO_NOT_COMPUTE_NEAR_FAR for the other one 
> COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES, then when a redraw is needed , I 
> look for the position of the camera and if its close to the earth for example 
> I switch to the camera that dont have the compute near far, and if you zoom 
> out i switch the camera again to have the one that compute the near far 
> automatically.
>
> The problem I get is after 2 changement of camera , atioglxx crash without 
> further information...  is there something wrong in the way I am doing it ?
>
>
>
> Thank you!
>
> Cheers,
> Thomas
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=24962#24962
>
>
>
>
>
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