Thomas,

Take a look at osgEarthUtil::AutoClipPlaneHandler for inspiration.


Glenn Waldron : Pelican Mapping : +1.703.652.4791


On Fri, Feb 26, 2010 at 4:50 PM, Thomas Canipel <[email protected]>wrote:

> Hi,
>
>  I have actually problem with the far/near plan, by using the osgEarth, I
> want to reprensent for example an object on the earth that could be of the
> size of 1meter, of course by computing the near plan and the far plan  by
> moving close to the box the object is clipped, after reading some topic on
> the forum I try to apply the method by setting 2 camera , they share the
> same graphic context, for one I define DO_NOT_COMPUTE_NEAR_FAR for the other
> one COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES, then when a redraw is needed ,
> I look for the position of the camera and if its close to the earth for
> example I switch to the camera that dont have the compute near far, and if
> you zoom out i switch the camera again to have the one that compute the near
> far automatically.
>
> The problem I get is after 2 changement of camera , atioglxx crash without
> further information...  is there something wrong in the way I am doing it ?
>
>
>
> Thank you!
>
> Cheers,
> Thomas
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=24962#24962
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to