When I play with wind in osgOcean, so I can understand it better. I seem to have problems with wind direction and speed. When I use a wind direction of (2.0, 2.0), I'm seeing holes in the polygons using the standard osgOcean example. Can somebody tell me how wind direction is defined in osgOcean and how it effects the waves?
Also, when I use a wind speed of 20.0, the visual effect isn't good. You can see the tiling effect with the white caps. I assume the wind speed effects the height of the polygon but doesn't effect the chop. Correct? Thanks, Paul P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25059#25059 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

